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With the excellent number of video games for sale and the enormous assortment of video games that are downloadable by means of the net, it almost certainly will not surprise you to learn that 60 percent of the American population has played some sort of video game. They are rivalling baseball as the excellent American pastime. Indeed, there are versions of baseball and NFL offered as video games. Video games grew out of our fascination with computers and they are played by young and old alike. Video game playing is not limited to little ones and teenagers, even though young children are starting to play video games at younger and much more tender ages.

Almost half of all American young children aged 4 to six are estimated to have played video games, and a new marketplace has sprung up to create video games to involve toddlers and make computer systems more eye-catching for them to use. A lot more attractive to youngsters! Children take to computers far better than ducks to water, and stay connected for life. As of 2005, a quarter of the youngsters in the aged four to six age group who have played computer games say it is a normal habit. The toddler, of course, cannot but talk about their video game habits. But their parents report that kids, specially boys have lost interest in playing with their classic toys like action figures, Legos, and puzzles and favor video games. However, kids are not the primary users of video games. Their parents played video games as kids and teenagers.

We are now experiencing the phenomenon of second-generation video game players. Video games have been around since the 1970s, clearly adequate time for some third generation players to come upon the scene. Side to side, mouse to mouse with the little ones are the adults who have in no way stopped playing or who began playing as adults. Adults represent the largest group of video game players and the typical age of video gamers is 29. Surely, the older generation has the great sense to steer clear of this expensive, time consuming habit, you might think. Feel once again - 17 percent of gamers are 50 years of age and older. If this keeps up, retirement communities are no longer able to offer Bingo and Cribbage as recreational bonuses. The baby boom generation will head into its twilight years amid Dungeons and Dragons competitions.

The joy of mindlessly zoning out in virtual reality as an alternative of in fact performing some thing or speaking to a person is so compelling that video games are now a multibillion-dollar business. The video game firms frequently rival the stock exchange earnings of energy corporations and pharmaceutical firms. Nintendo typically beats the earnings of key Hollywood studios. In 2004, 9.9 billion dollars was spent on video games, on consoles like PlayStation 2, Xbox, and GameCube, and on hand-held systems like Game Boy and Nintendo DS in the U.S. alone. Of course, America is the leader in video game retail but the rest of the planet is far behind, producing video game stocks a hot commodity. But no 1 is interested in "playing the stock marketplace any longer theyre all to busy playing video games. high energy